In an effort to keep making progress in my craft as a craft tooling specialist, I believe that we should be exploring new ways to use common tools by using them in a manner in which they were unintended to be used (In this case, Figma, a common tool for designers of the time). That is to say: common tools are deemed easy to use. If we can use common tools as building blocks to make more complex ones, we might find new methodologies of working or playing without the need for new learning, because the interface is made from something familiar.
These efforts produce tools, templates, and games (many that are an attempt to mimic other functionality not present inside the tool), completely in Figma.